Creating Props for Games Vol. 2 - Texturing & Shading for Production from games vol Watch Video
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Description: A few final render clips of the Pack Mule vehicle created for the gnomon workshop covering the texturing process for asset creation in games.nnBy simplifying the process and stacking simple-to-apply concepts, artists can create intricate textures for any type of asset. Continuing what was started in Introduction to Creating Props for Games Vol. 1, senior environment artist Nick Reynolds will stay non-destructive and open to iteration by utilizing the power of Allegorithmic Substance Painter. Nic
Play Video: (Note: The default playback of the video is HD VERSION. If your browser is buffering the video slowly, please play the REGULAR MP4 VERSION or Open The Video below for better experience. Thank you!)