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Description: With the PS4 Game Horizon Zero Dawn being released today I wanted to share something about what I have been working on for the past months: nnA volumetric cloud rendering system / raymarching shader for Unity.nnRaymarching is a technique where instead of bouncing off a surface or just querying information about the surface at that particular point from the shader on that surface you extend the ray into this surface and keep sampling it at certain intervals. This shader uses two precomputed 3D ti
Play Video: (Note: The default playback of the video is HD VERSION. If your browser is buffering the video slowly, please play the REGULAR MP4 VERSION or Open The Video below for better experience. Thank you!)