Generalist Showreel from glass texture map Watch Video
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Description: All works were done by me, except where noted.nShot description in order of appearance:nnHand (Coursework) - Modelled in 3ds Max and ZBrush, Displacement and Normal Map, Glu3D fluidsim. Textures in Photoshop. Shaded and Rendered in V-Ray using layered Shaders. Part of my Final Major Project for Foundation Year in Art and Design at Oxford Brookes University, awarded a Distinction.nnVine (Coursework) - Procedural vegetation growth tool, made in Maya Python, working on any given model. User control
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